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Kurven in 3D

Jay Tedeschi beschreibt in seinem Blog die Erstellung einer solchen Kurvenscheibe:

Let’s consider the problem of creating the surfaces for a sinusoidal cam…

A fairly complex problem to be sure… Traditional methodologies would entail the use of dozens or even hundreds of cross sections depending on the complexity of the shape, manually selecting each of the sections and then perhaps adding some guide rails and creating the loft.

Lofty Goals…

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